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OK, I see nothing special

I'm sorry i didn't have any comic reviews today. You can blame Matthew Yglesias, who linked to a website that runs browser based DOS emulators, so i spent my review time playing Questprobe Spider-Man. I had this game as a kid but could never beat it. So i tried it again on my own today but didn't get any further than i did as a kid. In fact i probably did worse thanks to some problems with the emulator (like the delete button not working) which made things more frustrating than usual. So i figured it was time to use a walkthrough, and i finally realized how insane some of the solutions are, like shooting your web at a spinning fan like 5 times in a row with no feedback before you can shoot the web at the button that turns it off, or not being able to specify which chemicals you want to mix together so you have to keep dropping items from your inventory). With the walkthrough i thought i would finally beat the game, but i screwed up at the end anyway and got killed by an exploding Natter Energy Egg just like i always used to. But at that point i was close enough, so i'm declaring closure on this particular unresolved childhood matter. And after this experience, i have no desire to try the other Questprobe games that i never had as a kid.

If you don't want to try the game, here's a fun walkthrough. It doesn't quite convey the frustrating experience of the game's poor syntax capabilities, but it demonstrates how insane the puzzles were.

By fnord12 | January 6, 2015, 1:59 PM | Comics & Video Games


Comments

If you think that game's frustrating try playing A Hitchhiker's Guide to the Galaxy. Mind you, I think that was intentionally supposed to be hard.

I beat that game! I loved the Infocom games (Zork, Enchanter) and got spoiled by the robust syntax and detailed descriptions those games supported, so when i played other text adventure games like this Questprobe one, i found it very limiting.

You're just showing off, now! Ha ha :)

Check out A Mind Forever Voyaging if you haven't already, that one's my favorite.

Didn't meant to brag! If it helps mitigate, i could never get far in Douglas Adams' other Infocom game, Bureaucracy.

Andrew, funny, i don't remember A Mind Forever Voyaging even though i had a big "box set" of all of Infocom's games. It looks pretty involved; probably too much for my now addled brain to handle. But it looks cool and i will have to try it out.

It's really not so tough. I just love the concept...you're an AI that can slip into a simulation of a town to research the predicted effects of public policies. Such a cool idea.