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No, no. No. No no. No.

Don't get me wrong: BioShock is a pretty good game. It's got a great story that comments on Ayn Randian political theory (and how many games can claim that?) and it's got cool character improvement paths. But my god if half-way through the game i didn't feel like i was fighting the same damn bad guys over and over again. And over and over again.

Being charitable, there are seven types of bad guys in the game. Four of those seven are the same type of guy with different weapons. One is a stationary turret. Only one is a really unique and interesting opponent (the Big Daddy) and while they are terrorizing early in the game, they're pretty much a joke once you've powered up a bit. But it's not the challenge level i'm complaining about (if i wanted a challenge i could play the game using a guitar hero controller); it's the variety.

I know this just reinforces my cranky old man status, but i judge all FPS games against Doom II. And they all are found... wanting.

Just for fun, here's some of the enemies from Doom II. They all looked cool, they all had very different attack styles which required strategies, and best of all, the designers often put them in interesting places and/or designed the levels so that even if you were fighting the same guys, the tactics involved were totally different. FPS have improved in some ways since then, but they are all* missing the variety of their grandaddy.

*except for Serious Sam

By fnord12 | October 1, 2007, 3:13 PM | Video Games