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1982-12-01 01:02:45
Previous:
Marvel Two-In-One #97
Up:
Main

1982 / Box 19 / EiC: Jim Shooter

Next:
Vision and the Scarlet Witch #1-4

The Aladdin Effect (Marvel Graphic Novel #16)

Issue(s): The Aladdin Effect (Marvel Graphic Novel #16)
Cover Date: 1985
Title: "The Aladdin effect"
Credits:
David Michelinie - Script
Jim Shooter - Plot
Greg LaRocque - Penciler
Vincent Colletta - Inker
Lynne Cohen - Associate Editor

Review/plot:
I had half a mind to write this one off as being out of continuity. Similar to Marvel 1985, this story has a "comic book characters come to life" feel to it, where the Marvel characters appearing could easily have been replaced with any fictional fantasy property and the story would have worked as well. But even though the characters originally appear without any memories or identity, they do eventually seem to remember who they are, and while you could write that off to the lead character's reality-warping powers, i'll assume this was meant to be for real.

The town of Venture Ridge, Wyoming, has been cut off from the outside world. People don't seem to remember how to get there, and people inside the town find themselves trapped there by an invisible forcefield. The town devolves rather quickly (only two months!) into a lawless post-apocalyptic society...

...where the local sheriff is barely able to keep his own family safe.

His daughter, Holly Ember, is a big fan of super-heroes, and has a scrapbook full of clippings from newspapers and magazines.

Her father rather unnecessarily burns the book for fuel, which really feels like a dick move. It's not like the book would burn for very long and provide much heat, and it was her one escape from the misery of reality.

But soon the girl manifests reality-warping powers that allow her to summon her favorite super-heroines, She-Hulk, Storm, Tigra, and the Wasp, to the town. They initially arrive without memories and She-Hulk, especially, isn't interested in being cooperative, but they eventually get their act together. Meanwhile, the villains of the piece, a duo of over-the-top super-villains leading a division of AIM, reveal themselves. They detected Holly using her powers and want the town to hand her over. The sheriff is able to convince the townspeople to rally together and, with the help of the super-folk, they fight off AIM.

While it's said that the AIM division was operating a research facility, it's not actually revealed why they would cut off access to the town.

I's a poorly written book. The town's immediate fall into lawlessness is absolutely unbelievable; the town's sudden turnaround after the sheriff's speech equally so. AIM's motivations are ill-defined, and "Timekeeper" and his girlfriend are badly written (and designed) villains.

The one thing this story potentially had going for it was the fact that the lead character is a young girl and her idols are all female super-heroes, which could have made the book appealing to female readers.

Unfortunately, Greg LaRocque really ruins any chance of that with some really cheesecake art (i could demonstrate a lot more than these but it's not that kind of website, booger).

Storm just becomes naked at one point in the story.

The Wasp also gets naked, but i guess you can attribute that to the realism of her not having unstable molecules in her costume.

Oh, and there's a near-rape scene for the Wasp...

...and the implied threat of one for Holly (i can only guess that Brian Johnson of AC/DC was the inspiration for that argyle-wearing tough)...

...and we learn that the one thing the She-Hulk hates more than anything is the suggestion that she might be a lesbian.

Separately, i'm pretty sure the Wasp just straight-up kills an AIM agent here.

After the fighting is all over, Holly uses her powers to get the super-heroines into their costumes, giving the Wasp an opportunity to stick her butt at the camera.

So, bad story, no doubt. I'm not sure how a story like this made it to the Graphic Novel format, but i guess i need to reset my expectations on that front because i find that i keep saying that.

The fact that Storm shared this little experience with three Avengers might have made for a nice future reference and a strengthening of Avengers/X-Men relations in the future, but it doesn't happen, and Holly Embers will never appear again despite receiving a card for Xavier's school from Storm. The AIM Timekeeper will appear again in Marvel: The End.

Quality Rating: D+

Historical Significance Rating: 1

Chronological Placement Considerations: Even though this was published in 1985, Storm is depicted with her pre-mohawk look. Wasp and She-Hulk are both mentioned as active Avengers, but Wasp refers to Tigra as a "some time Avenger" so this would take place after she quit the team in Avengers #214. I've placed this according to the MCP's placement, but it seems anywhere between 1982-1983 would work as long as all characters were between stories.

References: N/A

Crossover: N/A

Continuity Insert? N

My Reprint: N/A

Characters Appearing: She-Hulk, Storm, Tigra, Timekeeper, Wasp

Previous:
Marvel Two-In-One #97
Up:
Main

1982 / Box 19 / EiC: Jim Shooter

Next:
Vision and the Scarlet Witch #1-4

Comments

That woman near the bar appears to be twirling her bra around, yet she still has a shirt on...

Posted by: Mark Drummond | February 25, 2012 5:42 PM

The idea of a team of powerhouse iconic female Marvel heroes on a team just sounds as awesome as having the big three Avengers or several classic X-men together. It's sort of too bad they didn't play around with it in the real universe.

Posted by: Ataru320 | July 24, 2013 7:26 PM

Well, there was the Lady Liberators, which was at least better than this...

Yeah, Marvel's graphic novel line was filled with some really bad work, with a few gems scattered throughout.
The history of Marvel Fanfare should make it not very surprising. They made such a big deal about Fanfare, gave it deluxe treatment, and the majority of stories were inventory fill-in scripts that Marvel had laying around.

Posted by: ChrisKafka | July 24, 2013 8:44 PM

Another blog recently noted how bad prestige books like Excalibur often were. Better paper grade, higher price, and regularly some of the worst fill-in stories imaginable.

Was the theory that kids would buy this stuff just for the brighter paper, so you actually didn't have to run stories that were even up to the line's average quality? Fanfare, the GN line, and things like non-Davis Excalibur were so bad there has to be a deliberate reason.

Posted by: Walter Lawson | July 25, 2013 11:20 PM

Some fanzines announced this with the title "Stolen Heroines".

Posted by: Mark Drummond | November 27, 2013 11:59 PM

"The town of Venture Ridge, Wyoming, has been cut off from the outside world. People don't seem to remember how to get there, and people inside the town find themselves trapped there by an invisible forcefield. The town devolves rather quickly (only two months!) into a lawless post-apocalyptic society..."
Is it just me or does this seem similar to the plot of "The Dome"?

Posted by: clyde | March 5, 2015 10:02 PM

I think a big problem is that these type of books fall victim to the "Grand Theft Komabat" disease: The creators are so excited about being "freed" from the constructs of the comics code that they confuse being more "adult" with being more mature. Like forget about decently constructed characters and plot! We can call people "tight-assed little sluts!" How edgy and prestigious!

Also despite being released in "85, all of the characters seemed to be in their circa 1982 costumes which makes me wonder if this was a story that was written about 3-4 years earlier (also, would a girl really "admire" Tigra from around that time? At the time she wasn't that distinguished or prominent and I get the vaguest feeling she was seen as "a joke" around the time.)

Posted by: Jon Dubya | January 18, 2017 5:24 PM




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