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Recap #35

I Love It When a Plan Comes Together

By min | September 30, 2010, 6:57 PM | D&D | Comments (0)| Link

A time to strategerize

So the heroic Motley Crew just finished up some important derring-do (see Recap #35 - Coming Soon!), and arrived back at the makeshift camp set up by the Knights of Phantar, when the giant undead dragon Gloiterwome appeared in the sky. Soon, all of the Oblivion King's army crumbled to the ground and the evil lich flew off on the back of the skeletal dragon like the cover from some awesome never-recorded Iron Maiden album.

A quick analysis by the Mages Guild revealed that the undead army still existed, but lay dormant. The Temple of Tyr began investigating possible ways to stop the Oblivion King from causing the army to re-form, and Lord Miles sent out some Rangers to try physically hacking up the ground in an attempt to physically damage the crumbled remains. Neither approach was given much chance of success. Meanwhile, all of the defensive points around the area have been reinforced, with elves from the kingdoms of both Elric and Morwyn, wizards from the Chumeran Mages Guild, a small contingent of Halflings from Pern, and even a wary army of orcs and goblins from the United Tribes of the Broken Bone. It's also confirmed that the dwarves of Rockholme have gathered at Topo Pass as promised.

Elric's elves also bring strange news of another army amassing in the east, led by a man claiming to be the Sun God Aten, here to purge the Earth of the undead scourge. No priest has heard of a God called Aten, and it's unknown where this Aten is getting followers to form an army, although the elves confirm that it's a mix of humans and lizard-men.

Meanwhile, the Motley Crew begin to get acquainted with Klute, the guy who sent a pack of owlbears to help Malouf escape some undead trolls. The party had heard the name Klute before. According to a pre-recorded message left by Beeblebrox, it was assumed that he had joined up with the group some time ago.

In his own words: "Yeah, man, well, i'm from a place you guys have never heard of called the Jutland territory. Right? Haven't heard of it? Yeah. Well, i was up in the Kjolen mountain range trying to find a rare orchid that only blooms in the snowy peaks. There was a girl back home that i was pretty sure would sleep with me if i could get the flower. Anyway, i'm up there and i get spotted by a white dragon and i've ducked behind an outcropping of snow and ice, and i see something underneath the snow. I start clearing the snow away and there's a quick flash and then i see a big mirror half frozen in the ice. From what i saw of it, looked like the one you have. Well, a mirror's not going to help me against a dragon, so i make sure the coast is clear and i make a break for it. I get about halfway down the mountain before i realize i have no idea where i am. Later turns out i've somehow been teleported to the Hessiac Mountains north of your land but i didn't know that yet.

"I get down the mountain, start wandering around a bit, and i see an old castle with a courtyard full of statues. We all know how this turns out. Next thing i know, my fine features are preserved for all time in stone thanks to the medusa, Shalma. You've heard of her, right? No? Well, someone ought to do something about her. Aren't you guys heroes, out to make the world safe for handsome bards like myself?

"Anyway, some months later, i'm rescued by Candelaria. She's from the Mages Guild. Cute chick. A little clingy. But she did rescue me, and we had some good times before we broke things off. Since then i've been wandering around Chumera trying to figure out where i am in relation to my homeland. I heard about a wizard dude called Beeblebrox who might be able to help, but i guess he's not home right now. While i was in the area i heard about the undead troubles, and i wound up working with the Knights of Phantar."

So... next steps?

  • Having another mirror might be helpful in cutting down on travel time. We could head to the Hessiac Mountains, maybe take care of this medusa along the way, and see if Klute can help us find the mirror. If so, Brecaryn could try to send him home and then we could leave one mirror somewhere safe (like with the Knights of Phantar) while we traveled back into the desert with the other one.
  • No time to go hunting for another mirror now. We have to head back into the southern desert right away and see if we can find a way to destroy the Oblivion King. We've learned the name of the town that he originally came from. Might find some clues there. Or we could go back to the pyramid where we first found him now that we know what we're walking into.
  • Or, we should check out the Dragonkin cave where the Oblivion King was holed up during the Undead War. Might be some clue there. Maybe we should ask around about the Havoc Company mercenaries, who were last seen going into that cave. They can tell us if they got further than we did.
  • But now that the Oblivion King is teamed-up with Gloiterwome, we have to be extra careful. We should go back to Mangar's Wood and see how the portal to the Ice Dimension got re-opened. And see if Willie is alive.
  • There's also this Aten character. Another army rising in the east doesn't make anyone comfortable, and maybe that better be taken care of sooner rather than later.
  • Screw all of this. Time to get the heck out of Chumera. Let's head north until we find a tavern.

By fnord12 | September 21, 2010, 8:30 PM | D&D | Comments (17)| Link

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